Perancangan Game Edukasi Agama Katolik dengan Metode Finite State Machine
Abstract
Catholic knowledge is very important because it is a means of being humans that understanding about faith, tolerance, understanding the teachings of love, morality, and devotion to God Almighty. In addition to deepening the material of Catholic religion through retreats, Sunday schools, etc., learning can also be done with games. Educational games are designed as a means of education by inserting learning materials to teach users a learning, understanding and to train the ability of users who play it. The design method uses the Finite State Machine method. development methods using the Game Development Life Cycle development method. Modeling techniques using UML (Unified Modeling Language). The game uses the Construct 2 programming language. Testing uses acceptance testing, to get public input, this game will be reviewed by 15 respondents. Instrument to distribute questionnaires will be shared with google forms. The conclusion of this study is the design of Catholic religious education educational games can produce the expected output which provides easy and normal difficulty level features, animation, quiz game questions, and compile prayers that can be run on a PC (personal computer).
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DOI: http://dx.doi.org/10.30700/.v2i1.824
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