Perancangan Perangkat Lunak Game Dengan Metode Fuzzy Inference System

Felix Theo, Utin Kasma

Abstract


Game is one of media to train cognitive abilities or agility skills within all of the elements of that game itself. Game been divided into several genre into strategy, RPG, sport, simulation, adventure, action, and puzzle. Action RPG Adventure game is some genre game that been designed to contain a storyline which has action with level of difficulty. Storyline is the one must have in this software game design because the game has a tale and ending to be told. Other than that in this game difficulties is been needed and to fulfill the action genre as an antagonist role.The Method has been used in this software Action RPG Adventure game design is Fuzzy Inference System which apply Game Development Life Cycle method. This game modeling software uses Flowchart with software to design this game using construct 2 and testing applying the black box method.This study eventually resulted in a conclusion that the design of Action RPG Adventure game software that has a storyline and has a different level of difficulty and has an ending. The language applied in the storyline of this game uses English.

Keywords


Action RPG Adventure Game; Fuzzy Inference System; Construct 2; English

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DOI: http://dx.doi.org/10.30700/.v2i1.827

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