Pengenalan Anatomi Paru-Paru Pada Tubuh Manusia Berbasis Augmented Reality
Abstract
School students generally have difficulty to determine the location and function of part inside the lungs. Teaching and learning process in school still using conventional methods like memorizing techer’s note still causing difficulties for some students to understand the subject because of the comprehension of students is different. The purpose of this research is to provide a learning application using Augmented Reality that facilitate the students and the teachers in learning process. The design method that I used to build this application is Extreme Programing. Manucafture marker and dataset using Vuforia SDK. Manufacture the 3D object using Blender 3D. User interface is made using Unity 3D. This application need a marker to show the 3D object and the marker mus be the same as marker in database. For the future research expected to add an animation and no longer to use marker.
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Apri Santoso., Elki Noviandi., Iis Pradesan., 2013, Rancangan Bagan Aplikasi Pembelajaran Organ Tubuh Berbasis Augmented Reality.
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Wellia Shinta Sari., Ika Novita Dewi., Abas Setiawan., 2012, Multimedia Presentasi Pembelajaran Berbasis Augmented Reality untuk Pengenalan Pancaindra dalam Mendukung Mata Pelajaran IPA Tingkat Sekolah Dasar.
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