Perancangan Perangkat Lunak Simulasi Lampu Lalu Lintas Menggunakan Metode Fuzzy Tsukamoto

Aria Mego Priyatno, Rian Oktavianus

Abstract


Fuzzy logic is one of soft computing component used to map the things that are vague or uncertainty. There are several methods in fuzzy logic. In this research the authors use the method of Fuzzy Tsukamoto. The form of research is the study of literature, and the research method used is the method of experimental research. The software design method used is prototype method, system design using a flowchart as software design tools. Software testing method used is Blackbox method. The results of this study in the form of simulated length obtained the green light from the calculation process variable values are designed using VB .NET programming languages. Conclusions acquired software testing is fuzzy logic can be used to calculate the length of the green light according to the input value that is more effective than conventional systems. The software also need improvement fuzzy logic algorithm which is applied to the process of calculating the length of the green light.


Keywords


Fuzzy Tsukamoto; Simulasi; Prototype; Flowchart; Blackbox;

Full Text:

PDF

References


. Setiadji., 2009. Himpunan dan Logika Samar serta Aplikasinya. Graha Ilmu, Yogyakarta

. Kusumadewi, Sri., dan Purnomo, Hari., 2010, Aplikasi Logika Fuzzy Untuk Sistem Pendukung Keputusan, Andi Offset, Yogyakarta.

. Prasetyo, Erwan Eko., 2016. Perbandingan Kinerja Pengendali Lampu Lalu Lintas Metode Fuzzy Tipe Sugeno Dengan Metode Waktu Tetap. Seminar Nasional Teknologi Informasi dan Multimedia, vol. 3, no. 5, pp. 43-48.

. Taufik, Rahmat., Supriyono., Sukarman., 2008. Rancang Bangun Simulator Kendali Lampu Lalu Lintas Dengan Logika Fuzzy Berbasis Mikrokontroller. Seminar Nasional IV SDM Teknologi Nuklir, pp. 459-466.

. Sommerville, I., 2011. Software Engineering. Ninth Edition, Addison-Wesleay.

. Pressman, Roger S, 2002, Rekayasa Perangkat Lunak Pendekatan Praktisi (Buku Satu), CN Harnaningrum, Andi Offset, Yogyakarta.

. Shneiderman, Ben and Plaisant, Catherine (2010). Designing the User Interface : Strategies


Article Metrics

Abstract view : 405 times
PDF - 296 times

Refbacks

  • There are currently no refbacks.