VELOSX: Projectile Motion Visualization Application with Augmented Reality

Joe Yuan Mambu, Andria Kusuma Wahyudi, Brily Latusuay, Devi Elwanda Supit

Abstract


In learning projectile motion and its velocity, students tend to look up a plain two-dimensional image in a science book. While there’s some educational props, yet they usually a very tradional ones and can not be used for real calculation. The utilization of Augmented Reality (AR) in educational method may raise curiosity and gives a unique way in learning projectile motion as the motion can be seen in a three dimensional. Augmented Reality itself is a combination of real world and virtual objects. This application uses the Vuforia SDK that able to blend the real world and virtual objects. Through this application, we were able to simulate projectile motion and its velocity in more realistic way, have slightly interaction with the reality, and gets input from user so they can learn and see the result of the parameter that they entered. Thus, with the advantage of AR the application gives a more realistic feel compared to the existing ones available in public as it could receive any input and show the output in AR. 


Keywords


Projectile Motion; Augmented Reality; Vuforia SDK; Unity 3D; Pedagogy

Full Text:

PDF (Indonesian)

References


.D. Van Krevelen and R. Poelman, "A survey of augmented reality technologies, applications and limitations.," International Journal of Virtual Reality, vol. 9, no. 2, pp. 1-20, 2010.

.Y. Yusra, "Perkembangan dan Potensi Teknologi VR dan AR di Indonesia," 05 04 2018. [Online]. Available: https://dailysocial.id/post/perkembangan-dan-potensi-teknologi-vr-dan-ar-di-indonesia. [Accessed 16 09 2018].

.Muzakar, "Kinerja Kepala Sekolah dalam Meningkatkan Mutu Lulusan pada Madrasah Tsanawiyah Negeri Meureubo," Jurnal Ilmiah Islam Futura, vol. 4, no. 1, pp. 110-113, 2014.

.S. Juleha, E. Khuzaemah and D. Cahyani, "Penerapan Strategi Belajar Murder untuk Meningkatkan Penguasaan Konsep Siswa pada Pembelajaran Biologi Kelas VIII MTs Al-Ikhlas Setupatok Cirebon," Science Educatia, vol. 3, no. 2, pp. 95-109, 2014.

.Purwandari, "Peningkatan Keterampilan Proses dan Hasil Belajar IPA melalui Penerapan Model Pembelajaran Berbasis Proyek Pada Siswa Kelas IV SD N 2 Srandakan," Jurnal Pendidikan Guru Sekolah Dasar, vol. 15, no. 4, pp. 1-10, 2015.

.F. Rofalina, "Infografik: Pelajaran Paling Disukai dan Dibenci Siswa Indonesia," Zenius.net, 07 05 2015. [Online]. Available: https://www.zenius.net/blog/7657/pelajaran-disukai-dibenci-siswa. [Accessed 17 09 2018].

.M. Abdullah, "Gerak Dua Dimensi," in Fisika Dasar 1, Bandung, Penerbit ITB, 2016, p. 162.

.D. R. Sari, M. Sudarmi and D. Noviadini, "Game Angry Birds dan Program Tracker Sebagai Media Pembelajaran Fisika pada Topik Gerak Parabola," Universitas Kristen Satya Wacana Institutional Repository, vol. 4, no. 1, pp. 31-32, 2013.

.J. Y. Mambu, E. Y. Putra and M. S. D. Hello, "PC Assembling Introductory Using Android-Based Interactive Hybrid Reality," in International Scholars Conference, 2017.

.A. K. Wahyudi, J. Y. Mambu, A. Lengkong and A. Zalfie, "Implementing Augmented Reality as a Digital Props of Brain Anatomy using 3D Cuboid Tracker," in 1st International Conference on Cybernetics and Intelligent System (ICORIS), Bali, 2019.

.Y. Estrian, "Jump Shot Circle Ball Track: Sebuah Inovasi Media Pembelajaran Gerak Parabola (Parabolic Motion) Pada Siswa SMA Kelas XI IPA," Prosding Pertemuan Ilmiah XXV HFI Jateng & DIY, vol. 1, no. 1, p. 179, 2014.

.R. S. Pressman, Software Engineering A Practioner's Approach, New York: The McGraw-Hill Companies, Inc, 2010.

.A. Saripudin, D. Rustiawan and A. Suganda, "Gerak Parabola," in Praktis Belajar Fisika untuk Kelas XI Sekolah Menengah Atas/Madrasah Aliyah Program Ilmu Pengetahuan Alam, Jakarta, Pusat Perbukuan, Departemen Pendidikan Nasional, 2009, p. 14.




DOI: http://dx.doi.org/10.30700/jst.v10i2.909

Article Metrics

Abstract view : 435 times
PDF (Indonesian) - 602 times

Refbacks

  • There are currently no refbacks.


Copyright (c) 2020 SISFOTENIKA

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

Badan Pengelola Jurnal Ilmiah Sistem Informasi dan Teknik Informatika (SISFOTENIKA) STMIK Pontianak.

 

Jurnal Ilmiah SISFOTENIKA terindex di :


   

   

  

    

    

    

   

 

 

 

ISSN Printed : 2087-7897

ISSN Online : 2460-5344


SERTIFIKAT PENGHARGAAN :

Jurnal Ilmiah SISFOTENIKA Terakreditasi Peringkat Empat

 

Partners & Co-Organizers:




Lisensi Creative Commons

Jurnal Ilmiah SISFOTENIKA: STMIK Pontianak Online Journal ISSN Printed (2087-7897) - ISSN Online (2460-5344) licensed under a Lisensi Creative Commons Atribusi 4.0 Internasional. Flag Counter

View My Stats>