Perancangan Game Edukasi Bahasa Inggris Dengan Metode Kongruensi Linear

Denny Denny, Yohanes Aryo Bismo Raharjo

Abstract


Educational games are games designed for education by inserting learning materials designed to teach users a particular learning, developing concepts and understanding and guiding them in training their abilities, and motivating them to play them. Vocabulary is important in good and right language, accuracy in choosing vocabulary in everyday conversation can be considered as a language skill, research on English vocabulary education game is designed for users who want to improve their English proficiency so better. Problems that occur are learning models using blackboards and paper are considered inefficient and inflexible, so learning will be more efficient and flexible if the learning application can be accessed anytime and anywhere with an Android smartphone. Game design uses linear congruence method as a random method in games so the game becomes more interesting, not monotonous, as a means of entertainment and also adds to the user's insight.

Keywords


Educational Games; English language; Linear Congruential

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References


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DOI: http://dx.doi.org/10.30700/.v2i1.826

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