Perancangan Aplikasi Augmented Reality Pada Brosur STMIK Pontianak Berbasis Android

Iwan Lung Rusmanto Lianto

Abstract


Information in the brochure is usually made with a dense and short, so informations have been reduced or eliminated, sometimes make the reader becomes confused and don’t understand. The purpose of research is to add and simplify the process of delevering information about STMIK Pontianak, especially for new students through pictures, texts, and 3 dimension. Data collection techniques in this study using observation and documentation study. Modeling applications in this study using Unified Modeling Language (UML) and for application design method uses Waterfall. This study used the markerless technique for marker detection process. Using STMIK Pontianak brochure as marker of application, and using Vuforia SDK 5.0.5 as marker detection techniques as well as dataset reading. Testing applications using Black-box method, testing the detection distance marker obtained minimum distance is 4cm and maximum is 30cm, tilt angle between 30° to 150°, and light intensity at the marker test showed taht the intensity of the light minimum is 7Lux.  The study resulted in applications that have been able to help solve the problem of media limitations on the brochures, mainly using 3D objects that can provide better information and effective that text or pictures.

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Keywords


Augmented Reality; Markerless; Brosur; STMIK Pontianak; Android; Vuforia SDK;

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References


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