Push Notification Using Firebase Cloud Messaging (FCM) on Employee Attendance Application
Abstract
Keywords
Full Text:
PDF (Indonesian)References
Syahrial, S. (2020). Dampak COVID-19 terhadap Tenaga Kerja di Indonesia. Jurnal Ners, 4(2), 21-29.
Juaningsih, I. N. (2020). Analisis Kebijakan PHK Bagi Para Pekerja Pada Masa Pandemi Covid-19 di Indonesia. Bul. Huk. dan Keadilan, vol. 4, no. 1, pp. 189–196, 2020
Mungkasa, O. (2020). Bekerja dari Rumah (Working from Home/WFH): Menuju Tatanan Baru Era Pandemi COVID 19. Jurnal Perencanaan Pembangunan: The Indonesian Journal of Development Planning, 4(2), 126-150.
Azifah. N. (2021). Perusahaan Dan Lingkungan Perusahaan.
DiMarzio, J. (2016). Beginning Android Programming with Android Studio. John Wiley & Sons.
Riadi, M. (2014). “Pengertian dan Jenis-jenis Absensi. [Online]. Available: https://www.kajianpustaka.com/2014/04/pengertian-dan-jenis-jenis-absensi.html. [Accessed: 06-Jan-2021].
Srivastava, N., Shree, U. Chauhan, R., Tiwari, D. K., Professor, A. (2007). Firebase Cloud Messaging (Android). Int. J. Innov. Res. Sci. Eng. Technol. (An ISO Certif. Organ., vol. 3297, no. 9, pp. 11–18, 2007.
Firebase. (2018). Firebase Cloud Messaging. Google Developers. [Online]. Available: https://firebase.google.com/docs/cloud-messaging?hl=id. [Accessed: 06-Jan-2021].
Setyawan, S., & Susanto, A. (2018). Sistem Push Notification Life@ BankJateng Sebagai Penunjang Layanan Pegawai PT. Bank Jawa Tengah Menggunakan Socket. IO. JOINS (Journal of Information System), 3(2), 100-108.
Socket.IO, “What Socket.IO is.” [Online]. Available: https://socket.io/. [Accessed: 29-Jul-2021].
Prayoga, F. (2016). Perancangan Prototype Aplikasi Pengumuman Kelas Menggunakan Teknologi Firebase Cloud Message pada Android. Program Studi Teknik Informatika FTI-UKSW.
Lestiono, N. A. (2016). Perancangan dan Implementasi Aplikasi Penjadwalan Service Kendaraan pada Platform Android Menggunakan QR Code Scanner dan FCM. no. April, 2016.
Kumalasari, L. D., & Susanto, A. (2019). Recommendation System of Information Technology Jobs using Collaborative Filtering Method Based on LinkedIn Skills Endorsement. SISFORMA: Journal of Information Systems (e-Journal), 6(2), 63-72.
Laksono, E. A., & Susanto, A. (2020). Mathematics Education Game Using the Finite State Machine Method to Implement Virtual Reality in Game Platformer. Inform: Jurnal Ilmiah Bidang Teknologi Informasi dan Komunikasi, 5(1), 8-13.
Panjaitan, Y. G., Susanto, A., & WM, I. U. (2017). Enkriptor-Dekriptor Isi E-Mail Berbasis Android Dengan Algoritma Blowfish. Simetris: Jurnal Teknik Mesin, Elektro dan Ilmu Komputer, 8(1), 193-200.
SoftwareTestingFundmentalEditors. (2019). Black Box Testing. [Online]. Available: http://softwaretestingfundamentals.com/black-box-testing. [Accessed: 30-Jan-2020].
Muttaqin, M. A., & Ajib Susanto, M. (2020). Aplikasi Stok Audit di PT. Media Sarana Data Berbasis Android Dengan Arsitektur Model View Presenter. Jurnal Maklumatika, 6(2).
Guru99.Com. (2020). What is User Acceptance Testing (UAT)? with Examples. [Online]. Available: https://www.guru99.com/user-acceptance-testing.html. [Accessed: 30-Jan-2020].
Sharma. L. (2017). User Acceptance Testing – UAT. p. 15.
Sommerville, I. (2011). Software Engineering Rekayasa Perangkat Lunak. Jakarta: Erlangga
DOI: http://dx.doi.org/10.30700/jst.v11i2.1150
Article Metrics
Abstract view : 373 timesPDF (Indonesian) - 285 times
Refbacks
- There are currently no refbacks.
Copyright (c) 2021 SISFOTENIKA
This work is licensed under a Creative Commons Attribution 4.0 International License.
Badan Pengelola Jurnal Ilmiah Sistem Informasi dan Teknik Informatika (SISFOTENIKA) STMIK Pontianak.
Jurnal Ilmiah SISFOTENIKA terindex di :
| |
SERTIFIKAT PENGHARGAAN :
Jurnal Ilmiah SISFOTENIKA Terakreditasi Peringkat Empat
Partners & Co-Organizers:
Jurnal Ilmiah SISFOTENIKA: STMIK Pontianak Online Journal ISSN Printed (2087-7897) - ISSN Online (2460-5344) licensed under a Lisensi Creative Commons Atribusi 4.0 Internasional.